Kristi Sapphire
Rank: Commander (NPC)
    Dark Knight
Callsign: Kryptonite
Status: MIA

Born 7/7/1983, but easily looks 20 to 25.
Assignment: Pilot (Veritech)
        - Frontline Fighter
        - Bioengineer
Physical Description:  Brownish Blonde hair (dyed blue), dark eyes, thin figure.
Height: 5'9"   Weight: 115
Decal/Uniform Color: Black
Alignment: Follows orders, is always focused on the work, but she still likes to have fun with it.
Fighting style: Freestyle
Flying style: Exactly like Jace's, she likes to keep in a bird-of prey mode that she designed herself, and Jace copied.  The mode is shown in the pic of her mecha, basically G-mode with the arms folded in.  She has mastered the mode in it's entirety, and has managed to make it more maneuverable than B-mode.


Headband: Replacing the thinking cap, this band made of the same technology is a copy of the prototype, and more comfortable and more sensitive than the older cap.  There is an unfinished add-on chip too, which will be able to block out telepathy, but it is still untested.  This headband is also the instrument which allows her to bond with her mecha, feeding the sensors and engines directly into her brain, and increasing his dexterity and perception and reaction time ten-fold.
    Kristi is a martial arts expert, in all fields, and her mecha can do anything she can, on it's own scale.


Background:
Kristine Hayes, cousin of Lisa Hayes, grew up in a military family stationed on Space Station Halo, and was Jace's next-door neighbor.  They grew up together, going to the same schools, and eventually she was his girlfriend through high school.  They married in 2002, and moved down to Luna on assignment when the SDF-2 project came around.  She has never been shot down totally, and has kept the same Advanced Lunar Valkyrie since 2007, which she had nicknamed 'Addie,' short for Advanced Valkyrie of course.  Jace and Kristi never really had a chance to calm down and have any children because of the imminent war, but they did manage to be the best fighting duo of the 2000's, with a number of kills that went off the charts compared to even Roy Fokker.  They were the original Dark Knights.  When the Zentraedi appeared, they were some of the first on the scene, easily countering the Zentraedi fighters that had intruded into Luna Base.  They came to help the SDF-1 on escort when it returned to Earth-space, and even visited it's crew and Macross city a few times.
    But on December 3rd, 2011, around the time of the Zentraedi's final blow, she disappeared when her fighter was caught in an explosive anomaly that occurred when the 'Grand Cannon' tried to destroy a ship that was escaping to Hyperspace, a ship that Kristi was in the process of taking out.  That phenomena flung her and the Zentraedi ship into deep space, stranded.  That ship was thought to have been destroyed, according to the RDF records, and the only confirmation of it still existing came from a Zentraedi information underground.  The ship has been recorded as totaled, and hauled into a Zentraedi-controlled planet on the other side of the known universe, in a heavily guarded area of space, where she has been presumed by the LDF as either P.O.W. status, or undercover.  We can only hope for the latter, especially since the Zentraedi never noticed the anomaly.
    Jace, ever since getting this information on the whereabouts of his beloved wife, has devoted all the LDF's resources, in an almost insane manner, to preparing a ship beyond any existing SDF, named the LDSS Kryptonite.  It has almost finished completion, and will be ready not long from now.  It's is being constructed out of parts from Zentraedi cruisers, and hybrid with LDF technology and  Lunite-Titanium alloy.  The ship will be equipped with TWO reflex guns, turrets of all kinds, just a 1-ship navy.  In case you aren't catching on, Jace wants his girl back.

    She and Jace and all the other Dark Knights have been exposed to high doses of protoculture, and the effects have heightened their senses and increased their dexterity and reaction time.  It also gives them the ability to develop telepathic powers, but only Kristi has been able to develop them so far.

    Kristi is a martial arts expert, in all field, and her mecha can do anything she can on it's scale.  Kristi IS a fully azended pilots, and is completely linked into Addie.  Her reaction time, when linked to Addie, is .08 seconds, and there is ZERO latency between her thoughts and the  mecha's actions.



VF-1LA Advanced Lunar Valkyrie "Addie"

Vehicle Type: Limited Edition Lunar Valkyrie
Crew: One, and room for a passenger
Production: Limited
M.D.C. By Location:

Engines - 200 /each
Main Body - 350
Arms (2) - 150
Pilot Compartment - 200
Wings (2) - 125 /each
Tails (2) - 75 /each
Energy Cannon - 250
Shield - 450 M.D.C All Energy reflect

Speed: Mach 5 in forward flight, and 450mph in reverse/braking flight.  Can 'supercruise' (fly without afterburners) at over Mach 2.
Stall speed 100mph, but recoverable in G-Mode.  Maximum running in B-mode is 120 mph.  Max running speed in G and C mode is 240 miles per hour, and max speed on G and C mode secondary thrusters (dashing) is mach 2.

Mobility Limits:    Max atmospheric pitch and banking is -20 to +35 Gee's.  Terminal Velocity in space, un-boosted, is 23,000 miles per hour.

Dimensions:

Fighter Guardian Battloid
Total Length: 17.5m 10m -
Total Height: 5m 12m 18.5m
Total Wingspan: 12m 12m -
Dry Mass 32 tons.

Power Plant:

(2x) FF-2500 fusion turbines (main engines)
    - thrust-vectoring nozzles
    - Afterburners
(3x) FF-1001 fusion turbines (secondary engines)
(48x) Various RCS jets around the hull, mainly on the wings
(2x) Reverse thrusters opposite main engines

Range: Effectively Unlimited, the protoculture matrix/reactor allows it to fly unrefuled for 15 years normal use, and 10 years constant use.



Weapon Systems:

1) 4 Medium Medium Laser cannons on the head: A quad-barreled laser cannon set on the ventral in F-mode, head in B-mode.
Range: 4000ft (1200m)
Mega-Damage: 1D6x10 each
Payload: Unlimited

2) 7 external hard points free for guns, missiles, bombs, ECM, and anything else.
    Standard loadout is Energy cannon on centerline, and 6 pods of 5 short range reflex missiles.

3) Air/Space-Cooled 105mm Sub-Machinegun Cannons
    The Lunar Valkyrie has 2 submachine guns built onto the expansion pivots.  Where the booster pack would be mounted, the bracing for the submachine guns is.  When the torso 'breaks' into Battloid mode, the brace pushes the guns over onto the shoulders.  Each Sub Machine Gun has 90 M.D.C. and the brace has 100 M.D.C.  The Brace has 500 rounds contained in it, and each gun fires short (1 second) bursts of 10 (30 M.D.), a long (2 second) burst of 20 rounds (60 M.D.), or a full melee (4 seconds) blast of  (120 M.D.).  A single bullet does 3 MD.  Reload takes 1 full melee.  This Weapon has been designated the UZI-X18.  The Primary Purpose of this weapon is Assault, Secondary Purpose is Anti-Missile.

    If the Pilot wishes, she may remove the Uzi's from the shoulders and lock in the 2 extra ammo clips stored, one stored on the compartment in each leg (300 rounds each), and turn both into hand-held weapons.

Rate of fire:  10 rounds per second per gun; Range: 2000m.

The stream of fire is erratic, so it is inaccurate at range, but VERY powerful up close.


4) Mk X2 Energy Cannon
, Air/Space-Cooled

    Created by Jace and Dr. Lang, this cannon is much more powerful and compact than it's predecessor, and it's fire can be of almost any volume, and either in burst form, or beam form.  The gun is roughly cylindrical, with a handle and a sight on top.  It's power matrix is completely internal, and it works just like a gunpod.  The interface is via the connections in the handgrip, or by the button-like controls on the side.  The cannon, if the pilot wishes, can have the handle folded up, and turned into a bazooka-shaped pod.

The cannon is always charging, unless it is off.  When the trigger is pulled, all the energy in stasis in the barrel is released and begins charging until it is fired again.  The charger may be turned of and set to 'static mode' to hold the energy at a certain level for an extended amount of time.

    Note: This gun can be mounted on the shoulder, or right hand.  Can also be stored on any hard point or on the magneto-grip strip on the back down the center between the two secondary engines.

    M.D.C.: 250
    Maximum Range: 5 km
    Damage:    Pulse form:     1 meter in diameter (x)d25 M.D.
                     Blast form:    Beam 2 miles long, 10 meters diameter. (x)d25 + (y)d15 M.D.
                     Anti-Structure:    Blast held on target for 15 whole seconds to excite the structure's particles, followed by a pulse causing the structure to rip apart from it's core outwards causing the Total Annihilation of the target.  Maximum target size is no bigger than a Zentraedi super battlecruiser.
                x = number of seconds charged
                y = number of seconds blast is sustained on target
    Payload:    practically unlimited, can make several hundred full blasts before recharge.



Hand weapon stored in compartment under right arm.
A Blue Lightning Sword with a black hilt and a charge of 3 Megawatts, a beam of pure energy surrounded by an aura of force.
Mega-Damage: 
    Attack List:
    Jab (straight forwards) 5D10
    Slice (across) 10D10
    Short-Out (Left in target) 7D10

    Can absorb plasma, deflect energy, and tear apart any other solid that reaches the blade turning it into harmless smaller chunks.  Can even stop bullets etc, depending on pilot's skill and reaction time.
    "Short-Out"  is caused when the sword is left inside of the target (held) in which case it caps all computers, same effective as a concentrated EMP.  Can also have the same effect on an energy force field, shorting it out after being held in for a few seconds.

Rate of Fire: However often the wielder can move his arm.
Payload: Infinite when not in contact with anything.  The power simply recirculates into the super battery and the bolt comes out again, then loops and comes back to the battery.  Battery drains while in contact with another object (besides air).  Has 5 minutes worth of contact usage before shutting off and having to be recharged.
Range:  Blade is 9 meters long, straight, 20 centimeters wide.



Lunite-Titanium Armor:    The veritech's Lunite-Titanium armor is made of a very dense material found on Luna that makes LASERS harder to hit her with, for they burrow very slowly through the metal.  Also deflects any weaponry that does 1 MD or less per hit completely, no damage taken.


Left-Arm Shield:    450 Mega-Damage Capacity, all energy, Lasers, and Plasma weapons, are all deflected off this Metal shield coated with a powerful energy force field, powered by the main power matrix.  Any impact weapons take away from the MDC, i.e. Bullets, gauss rifles, force from cannons.



Optional Accessories   Kristi's Lunar Valkyrie model has several non-standard options that she has in her hanger, these include:


OPTIONAL
Back piece (replaces the Uzi's)
A pair of Scramjet Boosters with missile pods mounted on the back/dorsal supports.
48 reflex missiles per pod, which each launch a single shot or a volley of 12. Each volley requires a 3 second lock-on, and does 12d10 MD per volley.  A single missile does 1d10 mega damage and requires only a quick lock.  The missiles are reflex-guided and can easily outmaneuver countermeasures.

The boosters double acceleration of the vehicle, and ONLY work in an oxygen atmosphere.  The boosters will only start working when the aircraft is already supersonic, and they allow it to quickly accelerate to speeds of mach 10.5 (7000 miles per hour)


OPTIONAL Replacement for Mk X2 Energy Cannon:
Air/Space-Cooled GU-20 6 barrel Gatling Gun Pod mounted on the centerline hard point.
Mega-Damage: 3D6 short burst, 6D6 long, 2D6x10 full melee
Rate of Fire: 800 rounds per minute
Payload: 1000 rounds, equals 60 short bursts, or 35 long bursts, or 15 full melee bursts.
Range: 4000ft (1200m)


Other Optional Equipment:
    Dust Cloud Missile
    Nuclear Missiles
    Missile pods (48 reflex missiles each, shoot 12 or 1 at a time, 3 seconds lock-on per volley, 1d10 per missile, 12d10 per volley)
    Heavy ECM - Completely invisible to any non-visual sensor, jams all communication lines, scrambles radar, volley lock-ons take 10 times longer when fired against the Lunatic.
    Extreme targeting computer - Auto targeting
    Laser Ping/Clouding grenade



Notes:    It has been outfitted with several additional support thrusters to counter the lower gravity of the moon.  This adds better traction to the ground in low gravity, and also provides better maneuverability if used right.  Also in this package comes a small filter in the engines to prevent 'moon dust' from clogging up the engines.  These engine modifications have been nicknamed the Lunar Pack, or LVP-1X

It also has been fitted with several holographic projectors, just as a cosmetic.

Another feature is it's advanced inertial dampener system, which while not completely eliminating Gee-forces, allows the pilot to take a 35 gee turn as if it was only 3 or 4 gee's.

She has mounted telescoping legs and arms, able to increase it's size if ever needed, and making it's fighter mode volume much larger, and able to carry more weapons under the fuselage.

Kristi is a martial arts expert, in all fields, and her mecha can do anything she can on it's scale.


Computers:
   
The Lunar Valkyrie is equipped with a 14 THz. on-board computer, and a 3 THz backup.  Is capable of tracking up to 500 targets at a time (as if one ever had to track that many).  Has the ability to map an area of 100,000 square miles with extreme accuracy in under than 30 seconds.  Is able to transfer data at over 5 gigabytes a minute.  The memory capacity allows it to hold a complete database on any mecha it has ever come in contact with, or the user has programmed in.  There is no real limit to the data it can hold.

The computer also comes with basic ECMs like comm. jamming and radar scrambling.