Known as The Macross Two, the Odyssey, and the Lunar Macross,
it's true given name is the Super-Dimensional
Fortress Two (SDF-2).
SDF's have the ability to defy most of the laws of physics, being able to travel as fast as a shuttle 1/1000 of it's size. It is being created simultaneously with the SDF-1 here on Luna base, using both Terran technology combined with the alien Robotechnology. It's power and size will be twice the size of the original.
The completion date will be no later than 2012
Dimensions:
Length: 1900 meters
Width: 450 meters
Height: 325 meters
Mass: 27,000,000 metric tons

Mobility Limits:
Weapons
Mk.1 particle cannon (11) : As the Reflex cannon cannot be fired fast enough to be effective against multiple heavy opponents, the main anti-ship weapons are 8 heavy particle cannon. They are built as a large turret with two barrels projecting from the front, but as with the Reflex cannon and the smaller Zentraedi cannons, the beam is generated between the barrels. Eight of these weapons are mounted on the ship: one on the side and on the dorsal of each cannon boom, one on the dorsal of each leg, and one on the forward dorsal and ventral side of the main hull. As with many other Tirolian designed ships, the aft ventral segment lacked heavy firepower. The power supply to these cannons is a new design, and incorporates an accumulation system that can store sufficient power for 8 full power salvos. The accumulators can replenish at effectively six full power salvos per minute. The beam has an effective range of 300,000 km and a full power discharge of 2.5 terajoules, equivalent to 500 tons of TNT. Although the cannon could be fired at lower power settings (and commensurate increases in the rate of fire) the highest power setting was typical in combat.
Mk.1 heavy railgun (8) : Mass
driver cannons in single turrets are mounted on the shoulders. The cannons
can accelerate a 225 kg projectile to velocities approaching 140 kps. The
ammunition supply for each cannon is 3,000 projectiles. The turrets can
rotate in the horizontal plane through 200 degrees (140 for a Terran ship
with attached carriers), and elevate 15 degrees upward. Combined with the
capacity for 360 degree rotation at the shoulder joint, these weapons can be
unmasked on all possible target bearings. The impact energy of one
projectile is 2.2 TJ (0.44 kT), and the rate of fire is 40 shots per minute.
The available ammunition consists of KCP Kinetic Core Penetrating (hull
penetration rounds), KPI Kinetic Penetrating Incendiary (plasma incendiary
rounds) and MKEP Multiple Kinetic Energy Penetrator (flechette cluster
rounds), the latter as anti-mecha formation weapons.
This cannon was intended to be used as a possible complement to the heavy
beam weapons, but the designers turned it into an area-defense weapon
against mecha as well, though it is not as effective as a main gun salvo set
on wide dispersal. In addition, this accurate weapon can also be used in
pin-point attacks against ground targets, though only with KCP rounds as the
KPI and MKEP rounds burn up on atmospheric re-entry.
Mk.3 particle cannon (16) :Turrets
with effectively three standard particle beam cannons each. Two are on each
of the ventral hips, one on each of the dorsal legs, dorsal and ventral
center body and the upper dorsal shoulders, four are mounted on the
shoulders proper and two are mounted forward of the side-mounted large
particle beams on the cannon booms. Each barrel can fire 3,000 MJ of
particle energy every 5 seconds, or less powerful discharges at a higher
rate of fire.
The effective range is 300,000 km.
Mk.1 Ballistic missile launcher (12) :
The Terran refit replaced the Mk.1 torpedo launcher and its alien missiles
with the Terran designed Mk.1 Ballistic missile launcher, effectively the
same as the Zentraedi system but wired to accept the Terran Trident F4
rocket.
The F4 was a multi warhead design, carrying 5 warheads of 300 kT yield, and
a guidance system suited only for anti-ship engagements.
Mk.88 Defense missile launcher (48) :
A retractable 'pepperbox' launcher based on the naval MLB-10 system, but
refitted for vacuum launches. The launcher was mainly for defensive
purposes.
Each launcher had 10 missiles in the launch box and another 110 rounds in
the magazine, for a total of no fewer than 5,760 missiles carried. The most
common missile was the Hughes Warhawk missile, later complemented by the
General Dynamics/Euromissile/BAe Spacehawk.
Both missiles were procured with conventional as well as nuclear warheads.
RRG-SP missile launcher (1) : A sextuple missile launch box for the same missiles as the Mk.88 fires. This is a field invention and refit using the turret of the destroyed Mk.2 particle cannon turret, each vertical pair of launch boxes firing though one of the gun ports. The turret was retrofitted to store 120 Spacehawk missiles.
*This page will be updated every now and then as I create my own, original stats. Most of the information is copied from The ROBOTECH Technical Reference Guide, 2060 edition, at http://www.3dgamedev.com/robotech/robotech.html