---------------------GARAGE - UNDER CONSTRUCTION ------------------------

Your team, if skilled enough, can take these parts, and fix up your Mecha or Jet.  If they are skilled enough, they may even be able to create a mecha out of these parts.  Actual Mecha must already be owned.  Each Squadron has 1 mecha per contestant already taken of their choice, all others must be purchased here.

Credit System
Each person starts with 10,000,000 credits.  Each squadron receives 1 billion credits to support their dropship's facilities for repairs and stuff.  Single players do not count as squadrons, only per dropship.  You gain credits from fighting.  These are not equal to dollars, so they seem a little high... They are merely equal to the score a player earns from a fight.

Pilot Name
Team/Squadron Name
Current Credits

- MECHA parts

Mk II Destroid Leg Assembly - 20,000,000
Mk III Destroid Leg Assembly - 75,000,000
Arm - Any type - 10,000,000
Cockpit - Any type - 50,000
Wing - Large Lift - 5,000,000
Wing - Speed - 10,000,000
Wing - Variable Geometry - 25,000,000
Wing - High Altitude - 15,000,000
MAC Leg Assembly - 80,000,000
Veritech leg - 20,000,000

- Engines

Protoculture Fusion Reactor - Basic Power - 15,000,000
Protoculture Fusion Reactor - Higher Power - 50,000,000
Protoculture Fusion Reactor - Extreme Power (Super Size Mecha only) - 100,000,000
FF-2000 Fusion Turbine Jet Engine - 2,000,000
FF-2001 Fusion Turbine Jet Engine - 5,000,000
FF-3500 Fusion Turbine Jet Engine - 15,000,000
FF-4000 Fusion Turbine Jet Engine - 40,000,000
Vernier Thrusters - 1,000,000 each
RCS Thrusters - 5,000,000 each
OMS Burners - 15,000,000 each

- Weapons

GU-11 - Triple Barreled Gunpod - 5,000,000
EU-11 - Laser Cannon - 15,000,000
GU-XX - 8 Barreled Gunpod with bayonet - 15,000,000
M-41A - Multi-gun Assault rifle - 25,000,000
M-60 - Laser / Rail Gun combo Gunpod - 25,000,000
Energy Sword - 50,000,000
Adamantium Blade and scabbard - 150,000,000
Steel Blunt Sword and scabbard - 20,000,000

- VWC - Versatile Weapon Configuration pods

The Triple Barreled, extra Ammo GU-11 gunpod - 15,000,000
Mini-Missile pods - 12 small missiles each pod - 10,000,000
Short-Range Missile (SRM) pod - 5 missiles - 10,000,000
MRM Pod - 2 large missiles - 10,000,000
LRM pod - Single Heavy Anti-Armor missile launcher - 10,000,000
Sensor Pod - Greatly increases and adds: - 25,000,000
    Radar
    Sonar
    Heat/Thermo-Imaging
    Nightvision
    Infrared beam: Illuminates area with light only visible to IR Cameras
External Audio Pick-up - extended range, can pick up radio noise from other ships also - 5,000,000
Enhanced Combat Computer - Increased Tracking - 100,000,000

- Specialty Systems

Electronic Counter-Measure System - 15,000,000
Barrier System - 150,000,000
Pinpoint Barrier System - 75,000,000
Electro Magnetic Pulse Emitter (5km radius) - 100,000,000
Self-Destruct - Hull Conformal (recommended) - 10,000,000
Self-Destruct - 100 meter blast radius, spherical - 100,000,000
Reverse Fusion Explosion (freezes everything to Absolute Zero) 5km Blast Radius - 500,000,000

- Shopping Cart

Copy and paste your choices, and their prices into this box.  Also any projects your team needs to put underway, and I will grant you the money for the project if I approve.

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- Mecha Request Form

What kind of mecha you need
Who is going to manufacture it
Link to page where stats are (unless common, like VF-1)

Total Cost