---------------------GARAGE - UNDER CONSTRUCTION ------------------------
Your team, if skilled enough, can take these parts, and fix up your Mecha or Jet. If they are skilled enough, they may even be able to create a mecha out of these parts. Actual Mecha must already be owned. Each Squadron has 1 mecha per contestant already taken of their choice, all others must be purchased here.
Credit System Each person starts with 10,000,000 credits. Each squadron receives 1 billion credits to support their dropship's facilities for repairs and stuff. Single players do not count as squadrons, only per dropship. You gain credits from fighting. These are not equal to dollars, so they seem a little high... They are merely equal to the score a player earns from a fight.
Pilot Name Team/Squadron Name Current Credits
- MECHA parts
Mk II Destroid Leg Assembly - 20,000,000 Mk III Destroid Leg Assembly - 75,000,000 Arm - Any type - 10,000,000 Cockpit - Any type - 50,000 Wing - Large Lift - 5,000,000 Wing - Speed - 10,000,000 Wing - Variable Geometry - 25,000,000 Wing - High Altitude - 15,000,000 MAC Leg Assembly - 80,000,000 Veritech leg - 20,000,000
- Engines
Protoculture Fusion Reactor - Basic Power - 15,000,000 Protoculture Fusion Reactor - Higher Power - 50,000,000 Protoculture Fusion Reactor - Extreme Power (Super Size Mecha only) - 100,000,000 FF-2000 Fusion Turbine Jet Engine - 2,000,000 FF-2001 Fusion Turbine Jet Engine - 5,000,000 FF-3500 Fusion Turbine Jet Engine - 15,000,000 FF-4000 Fusion Turbine Jet Engine - 40,000,000 Vernier Thrusters - 1,000,000 each RCS Thrusters - 5,000,000 each OMS Burners - 15,000,000 each
- Weapons
GU-11 - Triple Barreled Gunpod - 5,000,000 EU-11 - Laser Cannon - 15,000,000 GU-XX - 8 Barreled Gunpod with bayonet - 15,000,000 M-41A - Multi-gun Assault rifle - 25,000,000 M-60 - Laser / Rail Gun combo Gunpod - 25,000,000 Energy Sword - 50,000,000 Adamantium Blade and scabbard - 150,000,000 Steel Blunt Sword and scabbard - 20,000,000
- VWC - Versatile Weapon Configuration pods
The Triple Barreled, extra Ammo GU-11 gunpod - 15,000,000 Mini-Missile pods - 12 small missiles each pod - 10,000,000 Short-Range Missile (SRM) pod - 5 missiles - 10,000,000 MRM Pod - 2 large missiles - 10,000,000 LRM pod - Single Heavy Anti-Armor missile launcher - 10,000,000 Sensor Pod - Greatly increases and adds: - 25,000,000 Radar Sonar Heat/Thermo-Imaging Nightvision Infrared beam: Illuminates area with light only visible to IR Cameras External Audio Pick-up - extended range, can pick up radio noise from other ships also - 5,000,000 Enhanced Combat Computer - Increased Tracking - 100,000,000
- Specialty Systems
Electronic Counter-Measure System - 15,000,000 Barrier System - 150,000,000 Pinpoint Barrier System - 75,000,000 Electro Magnetic Pulse Emitter (5km radius) - 100,000,000 Self-Destruct - Hull Conformal (recommended) - 10,000,000 Self-Destruct - 100 meter blast radius, spherical - 100,000,000 Reverse Fusion Explosion (freezes everything to Absolute Zero) 5km Blast Radius - 500,000,000
- Shopping Cart
Copy and paste your choices, and their prices into this box. Also any projects your team needs to put underway, and I will grant you the money for the project if I approve.
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- Mecha Request Form
What kind of mecha you need Who is going to manufacture it Link to page where stats are (unless common, like VF-1)
Total Cost