Known as The Macross Two, the Odyssey, and the Lunar Macross, it's true given name is the Super-Dimensional Fortress Two (SDF-2). 

   SDF's have the ability to defy most of the laws of physics, being able to travel as fast as a shuttle 1/1000 of it's size.  It is being created simultaneously with the SDF-1 here on Luna base, using both Terran technology combined with the alien Robotechnology.  It's power and size will be twice the size of the original.

   The completion date will be no later than 2012

   Dimensions:
        Length: 1900 meters
        Width:  450 meters
        Height: 325 meters
        Mass: 27,000,000 metric tons

  • Main power system: RRG Mk.2 protoculture-fueled Reflex furnace cluster. The powerplant of this Macross-class vessel can nominally deliver up to 60.7 Petawatts of power, and can operate for seventy-five minutes at maximum power before overheat initiates auto-shutdown.
  • Maneuvering Thrusters (16) : Fusion-Plasma Reaction Thrusters clusters with steerable nozzles. Three are located on each side of the ship, two are located on the ventral leg, two on the dorsal leg, two on the dorsal cannon booms and two on the ventral cannon booms.
  • Reaction-mass Thrusters (8) : RRG HPC-3 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted in a vertical row of three in each aft leg.
  • Secondary thrusters (32) :
    • 8 RRG VFR-2 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted in two clusters of four underneath the 'shoulders'.
    • 9 RRG VFR-3 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted on the ventral central body in a cluster of 3x3 engines, forward of the VFR-2 thrusters.
    • 7 RRG VFR-4 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted on the ventral central body, in a cluster of two side rows of two and one central row of three aft of the VFR-2 thrusters.
  • Anti-gravity System: 15 RRG Olympic anti-gravity pods.
  • Space Fold (1) : RRG YS-2 spacefold. This system normally generates a hull-conformal fold, but is capable of spherical folds.
  • Planetary Capabilities: The Macross-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The hull has sufficient structural strength for the ship to make a cold landing on it. Note that the ground underneath should be as firm as possible. The ship will float in an ocean, and this is the preferred landing in the absence of landing infrastructure.

        Mobility Limits:

  • At full power, the main propulsion systems can nominally produce up to 493 Giganewtons of thrust at a minimal reaction mass efficiency profile, or as little as 9.54 Giganewtons of thrust at a maximum efficiency setting. At lower power levels, these thrusts are commensurately smaller.
  • At full power, the Macross class can nominally achieve a maximum delta-v of 225 kps at the cruising acceleration of 0.1 gees, a maximum delta-v of 44.9 kps at the battle acceleration of 1.0 gees, and a delta-v of at most 12.6 kps at the flank acceleration of 2.5 gees. At lower power levels, these ranges are commensurately smaller.
  • The fold systems were not navigationally guaranteed for any single jump beyond 10 kiloparsecs. If longer voyages were required, the ship had to conduct multiple fold jumps.
  • The maximum sustained atmospheric speed is limited to Mach 3. A higher speed could be attained while accelerating to orbit, or in emergencies, but this stressed the engines to above their sustainable heat tolerances. The maximum hover time on the anti-gravity systems was limited only by the protoculture supplies and maintenance requirements.

        Weapons

  • Mk.2 Reflex cannon (1) : This weapon forms the forward part of the ship. The two forward booms slide and rotate to the side, and a particle beam generation then takes place between the two booms. This weapon is the most modern, smallest and most powerful of the larger Reflex cannon.
    The effects of this weapon against planets are equal to the heat and blast effects of the detonation of a fusion weapon of 65 megatons, if fired at full power.
    If utilized against starships, the largest vessels can be destroyed by the leakage of the beam. A direct hit will vaporize the target vessel. The weapon can also be set to a wider dispersal. While not nearly as effective as a tight beam against warships, it is capable of clearing a wide area of fighters and other mecha.

    Mk.1 particle cannon (11) : As the Reflex cannon cannot be fired fast enough to be effective against multiple heavy opponents, the main anti-ship weapons are 8 heavy particle cannon. They are built as a large turret with two barrels projecting from the front, but as with the Reflex cannon and the smaller Zentraedi cannons, the beam is generated between the barrels. Eight of these weapons are mounted on the ship: one on the side and on the dorsal of each cannon boom, one on the dorsal of each leg, and one on the forward dorsal and ventral side of the main hull. As with many other Tirolian designed ships, the aft ventral segment lacked heavy firepower. The power supply to these cannons is a new design, and incorporates an accumulation system that can store sufficient power for 8 full power salvos. The accumulators can replenish at effectively six full power salvos per minute. The beam has an effective range of 300,000 km and a full power discharge of 2.5 terajoules, equivalent to 500 tons of TNT. Although the cannon could be fired at lower power settings (and commensurate increases in the rate of fire) the highest power setting was typical in combat.

    Mk.1 heavy railgun (8) : Mass driver cannons in single turrets are mounted on the shoulders. The cannons can accelerate a 225 kg projectile to velocities approaching 140 kps. The ammunition supply for each cannon is 3,000 projectiles. The turrets can rotate in the horizontal plane through 200 degrees (140 for a Terran ship with attached carriers), and elevate 15 degrees upward. Combined with the capacity for 360 degree rotation at the shoulder joint, these weapons can be unmasked on all possible target bearings. The impact energy of one projectile is 2.2 TJ (0.44 kT), and the rate of fire is 40 shots per minute.
    The available ammunition consists of KCP Kinetic Core Penetrating (hull penetration rounds), KPI Kinetic Penetrating Incendiary (plasma incendiary rounds) and MKEP Multiple Kinetic Energy Penetrator (flechette cluster rounds), the latter as anti-mecha formation weapons.
    This cannon was intended to be used as a possible complement to the heavy beam weapons, but the designers turned it into an area-defense weapon against mecha as well, though it is not as effective as a main gun salvo set on wide dispersal. In addition, this accurate weapon can also be used in pin-point attacks against ground targets, though only with KCP rounds as the KPI and MKEP rounds burn up on atmospheric re-entry.

    Mk.3 particle cannon (16) :Turrets with effectively three standard particle beam cannons each. Two are on each of the ventral hips, one on each of the dorsal legs, dorsal and ventral center body and the upper dorsal shoulders, four are mounted on the shoulders proper and two are mounted forward of the side-mounted large particle beams on the cannon booms. Each barrel can fire 3,000 MJ of particle energy every 5 seconds, or less powerful discharges at a higher rate of fire.
    The effective range is 300,000 km.

    Mk.1 Ballistic missile launcher (12) : The Terran refit replaced the Mk.1 torpedo launcher and its alien missiles with the Terran designed Mk.1 Ballistic missile launcher, effectively the same as the Zentraedi system but wired to accept the Terran Trident F4 rocket.
    The F4 was a multi warhead design, carrying 5 warheads of 300 kT yield, and a guidance system suited only for anti-ship engagements.

    Mk.88 Defense missile launcher (48) : A retractable 'pepperbox' launcher based on the naval MLB-10 system, but refitted for vacuum launches. The launcher was mainly for defensive purposes.
    Each launcher had 10 missiles in the launch box and another 110 rounds in the magazine, for a total of no fewer than 5,760 missiles carried. The most common missile was the Hughes Warhawk missile, later complemented by the General Dynamics/Euromissile/BAe Spacehawk. Both missiles were procured with conventional as well as nuclear warheads.

    RRG-SP missile launcher (1) : A sextuple missile launch box for the same missiles as the Mk.88 fires. This is a field invention and refit using the turret of the destroyed Mk.2 particle cannon turret, each vertical pair of launch boxes firing though one of the gun ports. The turret was retrofitted to store 120 Spacehawk missiles.

        *This page will be updated every now and then as I create my own, original stats.  Most of the information is copied from The ROBOTECH Technical Reference Guide, 2060 edition, at http://www.3dgamedev.com/robotech/robotech.html