Known as The Macross Two, the Odyssey, and the Lunar Macross,
it's true given name is the Super-Dimensional Fortress Two (SDF-2).
SDF's have the ability to
defy most of the laws of physics, being able to travel as fast as a shuttle
1/1000 of it's size. It is being created simultaneously with the SDF-1
here on Luna base, using both Terran technology combined with the alien
Robotechnology. It's power and size will be twice the size of the
original.
Main power system:
RRG Mk.2 protoculture-fueled Reflex furnace cluster. The powerplant of this
Macross-class vessel can nominally deliver up to 60.7 Petawatts of power,
and can operate for seventy-five minutes at maximum power before overheat
initiates auto-shutdown.
Maneuvering Thrusters (16) :
Fusion-Plasma Reaction Thrusters clusters with steerable nozzles. Three are
located on each side of the ship, two are located on the ventral leg, two on
the dorsal leg, two on the dorsal cannon booms and two on the ventral cannon
booms.
Reaction-mass Thrusters (8) : RRG
HPC-3 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted
in a vertical row of three in each aft leg.
Secondary thrusters (32) :
8 RRG VFR-2 Fusion-Plasma Reaction Thrusters
with protoculture energizer mounted in two clusters of four underneath
the 'shoulders'.
9 RRG VFR-3 Fusion-Plasma Reaction Thrusters
with protoculture energizer mounted on the ventral central body in a
cluster of 3x3 engines, forward of the VFR-2 thrusters.
7 RRG VFR-4 Fusion-Plasma Reaction Thrusters
with protoculture energizer mounted on the ventral central body, in a
cluster of two side rows of two and one central row of three aft of the
VFR-2 thrusters.
Space Fold (1) : RRG YS-2 spacefold.
This system normally generates a hull-conformal fold, but is capable of
spherical folds.
Planetary Capabilities: The
Macross-class has atmospheric capabilities through its reaction thrusters
and anti-gravity system. The hull has sufficient structural strength for the
ship to make a cold landing on it. Note that the ground underneath should be
as firm as possible. The ship will float in an ocean, and this is the
preferred landing in the absence of landing infrastructure.
Mobility
Limits:
At full power, the main propulsion systems can
nominally produce up to 493 Giganewtons of thrust at a minimal reaction mass
efficiency profile, or as little as 9.54 Giganewtons of thrust at a maximum
efficiency setting. At lower power levels, these thrusts are commensurately
smaller.
At full power, the Macross class can nominally
achieve a maximum delta-v of 225 kps at the cruising acceleration of 0.1
gees, a maximum delta-v of 44.9 kps at the battle acceleration of 1.0 gees,
and a delta-v of at most 12.6 kps at the flank acceleration of 2.5 gees. At
lower power levels, these ranges are commensurately smaller.
The fold systems were not navigationally guaranteed
for any single jump beyond 10 kiloparsecs. If longer voyages were required,
the ship had to conduct multiple fold jumps.
The maximum sustained atmospheric speed is limited
to Mach 3. A higher speed could be attained while accelerating to orbit, or
in emergencies, but this stressed the engines to above their sustainable
heat tolerances. The maximum hover time on the anti-gravity systems was
limited only by the protoculture supplies and maintenance requirements.
Weapons
Mk.2 Reflex cannon (1) :
This weapon forms the forward part of the ship. The two forward booms slide
and rotate to the side, and a particle beam generation then takes place
between the two booms. This weapon is the most modern, smallest and most
powerful of the larger Reflex cannon.
The effects of this weapon against planets are equal to the heat and blast
effects of the detonation of a fusion weapon of 65 megatons, if fired at
full power.
If utilized against starships, the largest vessels can be destroyed by the
leakage of the beam. A direct hit will vaporize the target vessel. The
weapon can also be set to a wider dispersal. While not nearly as effective
as a tight beam against warships, it is capable of clearing a wide area of
fighters and other mecha.
Mk.1 particle cannon (11) : As the
Reflex cannon cannot be fired fast enough to be effective against multiple
heavy opponents, the main anti-ship weapons are 8 heavy particle cannon.
They are built as a large turret with two barrels projecting from the front,
but as with the Reflex cannon and the smaller Zentraedi cannons, the beam is
generated between the barrels. Eight of these weapons are mounted on the
ship: one on the side and on the dorsal of each cannon boom, one on the
dorsal of each leg, and one on the forward dorsal and ventral side of the
main hull. As with many other Tirolian designed ships, the aft ventral
segment lacked heavy firepower. The power supply to these cannons is a new
design, and incorporates an accumulation system that can store sufficient
power for 8 full power salvos. The accumulators can replenish at effectively
six full power salvos per minute. The beam has an effective range of 300,000
km and a full power discharge of 2.5 terajoules, equivalent to 500 tons of
TNT. Although the cannon could be fired at lower power settings (and
commensurate increases in the rate of fire) the highest power setting was
typical in combat.
Mk.1 heavy railgun (8) : Mass
driver cannons in single turrets are mounted on the shoulders. The cannons
can accelerate a 225 kg projectile to velocities approaching 140 kps. The
ammunition supply for each cannon is 3,000 projectiles. The turrets can
rotate in the horizontal plane through 200 degrees (140 for a Terran ship
with attached carriers), and elevate 15 degrees upward. Combined with the
capacity for 360 degree rotation at the shoulder joint, these weapons can be
unmasked on all possible target bearings. The impact energy of one
projectile is 2.2 TJ (0.44 kT), and the rate of fire is 40 shots per minute.
The available ammunition consists of KCP Kinetic Core Penetrating (hull
penetration rounds), KPI Kinetic Penetrating Incendiary (plasma incendiary
rounds) and MKEP Multiple Kinetic Energy Penetrator (flechette cluster
rounds), the latter as anti-mecha formation weapons.
This cannon was intended to be used as a possible complement to the heavy
beam weapons, but the designers turned it into an area-defense weapon
against mecha as well, though it is not as effective as a main gun salvo set
on wide dispersal. In addition, this accurate weapon can also be used in
pin-point attacks against ground targets, though only with KCP rounds as the
KPI and MKEP rounds burn up on atmospheric re-entry.
Mk.3 particle cannon (16) :Turrets
with effectively three standard particle beam cannons each. Two are on each
of the ventral hips, one on each of the dorsal legs, dorsal and ventral
center body and the upper dorsal shoulders, four are mounted on the
shoulders proper and two are mounted forward of the side-mounted large
particle beams on the cannon booms. Each barrel can fire 3,000 MJ of
particle energy every 5 seconds, or less powerful discharges at a higher
rate of fire.
The effective range is 300,000 km.
Mk.1 Ballistic missile launcher (12) :
The Terran refit replaced the Mk.1 torpedo launcher and its alien missiles
with the Terran designed Mk.1 Ballistic missile launcher, effectively the
same as the Zentraedi system but wired to accept the Terran Trident F4
rocket.
The F4 was a multi warhead design, carrying 5 warheads of 300 kT yield, and
a guidance system suited only for anti-ship engagements.
Mk.88 Defense missile launcher (48) :
A retractable 'pepperbox' launcher based on the naval MLB-10 system, but
refitted for vacuum launches. The launcher was mainly for defensive
purposes.
Each launcher had 10 missiles in the launch box and another 110 rounds in
the magazine, for a total of no fewer than 5,760 missiles carried. The most
common missile was the Hughes Warhawk missile, later complemented by the
General Dynamics/Euromissile/BAe Spacehawk.
Both missiles were procured with conventional as well as nuclear warheads.
RRG-SP missile launcher (1) : A
sextuple missile launch box for the same missiles as the Mk.88 fires. This
is a field invention and refit using the turret of the destroyed Mk.2
particle cannon turret, each vertical pair of launch boxes firing though one
of the gun ports. The turret was retrofitted to store 120 Spacehawk
missiles.
*This page will
be updated every now and then as I create my own, original stats. Most of
the information is copied from The ROBOTECH Technical Reference Guide, 2060
edition, at http://www.3dgamedev.com/robotech/robotech.html